Catalog Search Results
1) The sight
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In a troubled time for the Clans, three young cats, grandchildren of the legendary Firestar, begin their training as warriors and, in the course of many adventures, discover their true destiny.
3) Outcast
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Firestar's grandchildren--Lionpaw, Hollypaw, and Jaypaw--progress in their training to become warrior cats and are drawn for different reasons to the mountains and the Tribe of Rushing Water.
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Ever since the gods of Ancient Egypt were unleashed in the modern world, Carter Kane and his sister Sadie have been in trouble. As descendants of the House of Life, the Kanes have some powers at their command, but the devious gods haven't given them much time to master their skills at Brooklyn House, which has become a training ground for young magicians. And now their most threatening enemy yet -- the chaos snake Apophis -- is rising. If they don't...
7) Ender's game
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An expert at simulated war games, Andrew "Ender" Wiggin believes that he is engaged in one more computer war game when, in truth, he is commanding the last Earth fleet against an alien race seeking Earth's complete destruction.
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Thanks to the mysterious field guide left behind by their long-lost great-great-uncle Arthur Spiderwick, life for the Grace kids-Jared, Simon, and Mallory-is beyond weird. When Simon goes missing, Jared is convinced creatures from the faerie world have something to do with it. Mallory is not convinced. That is, until she and Jared have to contend with a band of menacing, marauding goblins. Simon is clearly in danger, and it's up to Mallory and Simon...
9) Long shadows
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Firestar's three grandchildren, Hollypaw, Lionpaw, and Jaypaw, struggle to restore faith in StarClan as Sol works to tear apart the bonds between Clans and turn them away from their warrior ancestors.
10) Lucinda's secret
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As if being attacked by goblins and a bridge troll weren't enough, Jared is now being targeted by Thimbletack. Simon is keeping an injured and very hungry griffin hidden in the carriage house. And Mallory is convinced the only way to get things back to normal is to get rid of the Guide. But that doesn't seem to be an option. With more creatures from Arthur Spiderwick's Field Guide to the Fantastical World Around You popping up, the Guide seems to...
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First a pack vile, smelly goblins snatch Simon. Then a band of elves try to entrap Jared. Why is the entire faerie world so eager to get their hands on Arthur Spiderwick's Guide? And will the Grace kids be left alone, now that the Guide has mysteriously disappeared? Don't count on it. At school, someone is running around pretending to be Jared. To make matters even worse, now Mallory has disappeared and something in the water is killing off the plants...
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While on a mission to prove to Merlin that they can use magic wisely, Jack and Annie travel to seventeenth-century Venice, Italy, to save the city from disaster. Merlin has asked Jack and Annie to help on another Merlin Mission. This time they head back into history to Venice, Italy, in the 1700s. With the help of some new friends, a research book, and a mysterious rhyme from Merlin, the heroes will save the beautiful city from a flood! Yet another...
16) The field guide
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When the Grace children go to stay at their Great Aunt Lucinda's worn Victorian house, they discover a field guide to fairies and other creatures and begin to have some unusual experiences.
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"Down the road from a working-class British pub, along the brick wall of a narrow alley, if the conditions are exactly right, you'll find the entrance to Slade House: a surreal place where visitors see what they want to see, including some things that should be impossible. Every nine years, the house's residents--an odd brother and sister--extend a unique invitation to someone who's different or lonely: a precocious teenager, a divorced policeman,...
19) Maximillian Fly
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"Maximillian Fly, a roach-human hybrid, helps two young humans escape from the Bartizan's eye, only to find himself a key player in a deadly war between roaches and humans"--
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