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1) Outcast
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Description
Firestar's grandchildren--Lionpaw, Hollypaw, and Jaypaw--progress in their training to become warrior cats and are drawn for different reasons to the mountains and the Tribe of Rushing Water.
4) Ender's game
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Description
An expert at simulated war games, Andrew "Ender" Wiggin believes that he is engaged in one more computer war game when, in truth, he is commanding the last Earth fleet against an alien race seeking Earth's complete destruction.
7) The sight
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Description
In a troubled time for the Clans, three young cats, grandchildren of the legendary Firestar, begin their training as warriors and, in the course of many adventures, discover their true destiny.
8) Long shadows
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Firestar's three grandchildren, Hollypaw, Lionpaw, and Jaypaw, struggle to restore faith in StarClan as Sol works to tear apart the bonds between Clans and turn them away from their warrior ancestors.
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Ever since the gods of Ancient Egypt were unleashed in the modern world, Carter Kane and his sister Sadie have been in trouble. As descendants of the House of Life, the Kanes have some powers at their command, but the devious gods haven't given them much time to master their skills at Brooklyn House, which has become a training ground for young magicians. And now their most threatening enemy yet -- the chaos snake Apophis -- is rising. If they don't...
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"Jack and Annie must find four secrets of greatness for Merlin the magician. To start, they travel back in time to meet Alexander the Great. He should know all about greatness, right? But young Alexander is bossy, vain, and not great at all! How can they learn from him? It's going to take a wild black stallion, magic from Merlin, and a lot of bravery to succeed. Are Jack and Annie clever and bold enough to complete their missions?"--Back cover.
13) Maximillian Fly
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Description
"Maximillian Fly, a roach-human hybrid, helps two young humans escape from the Bartizan's eye, only to find himself a key player in a deadly war between roaches and humans"--
15) The seeing stone
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Description
Thanks to the mysterious field guide left behind by their long-lost great-great-uncle Arthur Spiderwick, life for the Grace kids-Jared, Simon, and Mallory-is beyond weird. When Simon goes missing, Jared is convinced creatures from the faerie world have something to do with it. Mallory is not convinced. That is, until she and Jared have to contend with a band of menacing, marauding goblins. Simon is clearly in danger, and it's up to Mallory and Simon...
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"Down the road from a working-class British pub, along the brick wall of a narrow alley, if the conditions are exactly right, you'll find the entrance to Slade House: a surreal place where visitors see what they want to see, including some things that should be impossible. Every nine years, the house's residents--an odd brother and sister--extend a unique invitation to someone who's different or lonely: a precocious teenager, a divorced policeman,...
18) Lucinda's secret
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Description
As if being attacked by goblins and a bridge troll weren't enough, Jared is now being targeted by Thimbletack. Simon is keeping an injured and very hungry griffin hidden in the carriage house. And Mallory is convinced the only way to get things back to normal is to get rid of the Guide. But that doesn't seem to be an option. With more creatures from Arthur Spiderwick's Field Guide to the Fantastical World Around You popping up, the Guide seems to...
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