Having voyaged to the Otherworld in his quest to find himself, the young wizard Merlin must face fire in many different forms and deal with the possibility of losing his own magical power.
Through adventures involving a haunted marsh, talking trees, and the creature called the ballymag, the young wizard Merlin continues to experience both his growing powers and his essential humanity.
Merlin's fragile home on the isle of Fincayra is threatened by the attack of a mysterious warrior with swords for arms and by the escape of Stangmar from his imprisonment, as Merlin continues to move toward his ultimate destiny.
A young boy who has no identity nor memory of his past washes ashore on the coast of Wales and finds his true name after a series of fantastic adventures.
A blow on the head transports a Yankee to 528 A.D. where he proceeds to modernize King Arthur's kingdom by organizing a school system, constructing telephone lines, and inventing the printing press.
"When a mysterious note invites them to Camelot, Jack and Annie travel in the magic tree house to the magical kingdom where they must find a lost dragon"--
Having stumbled upon his hidden powers, the young wizard Merlin voyages to the Otherworld in his quest to find himself and the way to the realm of the spirit.